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week 6 Diagon alley

  • Writer: sonnie silva
    sonnie silva
  • Apr 10, 2023
  • 2 min read

Updated: May 15, 2023

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during this week I was working on making the inside of the shop or at least block it out so I can find the right look I also had to make the room the right size so that when the player enters the room it wont look to small.


Also while making the inside I found a few small problems for example it was a lot of messing around the make the inertia with the wall still there cause I couldn't zoom out to see what it would look like during this week I found out that that the windows have to actually be filled in so I can make them transparent the next thing that I have to do is see what the model looks like in unreal and see if there needs to be any changes while I am still in blocking out part of this model.


in this week I also started adding a block out to the inside of the store the place meant of all of the objects are very key to the shop for example if the place meant in the shop is wrong or doesn't feel right then the whole shop will look wrong the an instance of this would be if the shops desk was in a different place it wouldn't look to good or inviting for people to come in


one other thing that I did to the shop was I started to add decorations like the cauldron just above the door the reason that i added the cauldron was so that the shop would look more like a potion shop cause cauldrons are the main thing you need to make potions so i thought i would add it to the shop

 
 
 

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